XOPC Team Proposal
October 9, 2013
Team Proposal
List your other team members below
Name | |
Lance Laughlin | truncated |
Chris Knepper | truncated |
Valerie Magri | truncated |
John Savage | truncated |
Mike Nolan | truncated |
Brendan George | truncated |
Which project did your team choose?
We have decided to start a new project. We have a large-enough team that we should be able to create an original game.
The learning goal is to teach children fractions, specifically arithmetic operations (addition, subtraction, multiplication, division).
2-liner description of the project?
Description Ideas:
- The game uses rocket fuel and space objects to teach fraction math through mixing and blasting. There is a level system, with progression being the rocket getting higher and higher (i.e. from the ground to space).
- The game assigns fraction values to objects like rocket fuels and asteroids, moons, etc… e.g. displaying equal proportional fractions and having the player pick the correct one.
Specific Gameplay Elements:
- Player starts at start screen
- First level shows container in the middle (big on screen)
- Smaller containers, increasing in quantity as level increases
- Some fraction full of liquid
- “Click-and-drag” (click to select, click again to place) to transfer liquid to big container
- Must correctly use ratios and other fraction operations to fill container correctly
- A reset button exists and a complete button to check the answer
- Advancing levels correctly shows the rocket getting higher in the sky (launching, climbing, etc…)
Names:
- Math Blasternauts
- ???
What will each team member’s role be?
Name | Role |
---|---|
Lance Laughlin | Programmer and Interaction Designer |
Chris Knepper | Programmer and Interaction Designer |
Valerie Magri | Programmer and Interaction Designer |
John Savage | Programmer and Quality Assurance |
Mike Nolan | Programmer and Quality Assurance |
Brendan George | Artist, Public Relations, and Interaction Designer |
Source Code Repository URL?
Commarch Assessment
List your upstream Mentor’s below:
Name | |
Remy Decausemaker | truncated |
David Wilson | truncated |
Ryan Stush | truncated |
Wade Brainerd* | http://wiki.sugarlabs.org/go/User:Wade |
*Awaiting reply
How will you communicate with them? (i.e. IRC Channel, Email Addresss, mail lists, issue trackers, etc…)
We will communicate via IRC (#rit-foss @ freenode), email, and talking IRL (since we see them quite a bit!)
What are the easy parts?
- Creating art
- Writing a story
- Brainstorming gameplay features
What are the hard parts?
- Understanding Pygame and getting OLPC software set up
- Manging assignments for team members
- Balancing features with performance
How will you overcome both?
Milestones:
- WEEK 0: Getting container filled
- WEEK 1(end): Get base hello world app running
- WEEK 2: Get main menu working
- WEEK 4: Have basic game prototype with one or two questions
- WEEK 5: Have art implemented.
- WEEK 6: Have all questions implemented
- WEEK 7: Panic and debug/polish
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